LIVING ROOM
The living room was the centre of entertainment, socializing and even shopping. In 2038, the company River™set a new milestone in online shopping - the ordered goods were delivered directly to users' living rooms through P.I.P.E.™ system with the Speed of Light™. When people weren’t shopping, they would spend their EmotiCoins bidding on Emotional Lottery, virtual travelling to places that don’t exist anymore, they would pay prophets for a brighter future, and pay with their organs for fixing all the health issues found in their bodies. To avoid the feeling of loneliness, people turned their furniture such as sofas and cabinets into pets with a pair of eyes which enhanced objects with sentience and character.